Back Home Bar
Experience design & research over the course of 9 months
Back Home Bar is a universally accessible bar for people of all backgrounds, centered around inclusion for those with invisible disabilities.
product design (coaster prototype)
design research & ADA compliance
How can I, through experience creation, make the world a more accessible place?
In the initial three months of research and exploration, I mapped out my thought processes to present to peers for feedback and further ideation.
Do I go into a broad scope of a legal-based concept to solve the problem?
What's the goal? What matters most?
Diverge, converge–a bar concept?
(Click image to expand and zoom in)
1 in 5 Americans have a disability
As I researched, I realized those with invisible disabilities are often overlooked from a design standpoint.
Note: These are reported numbers. It is likely the amount of disabled people is much greater.
Bars lack proper structure for Back Home Bar's main demographic
The major problems bars pose:
Those with autism like consistency and gravitate towards subject matters of interest to them
Introverts or those with social anxiety don't necessarily like initial introduction
Environment can be sensory overload with noises, lighting, and crowds
A consistent weekly calendar of various activities to cater to many subject matters of interest
Based on the research above, the activities chosen and created appeal to disabled and non-disabled people alike, which is the purpose of Back Home Bar.
Bartenders dislike being waved down & main demographic feels awkward putting themselves out there to ask for service
This is a common problem in the American restaurant and bar industry due to the culture and financial (tips) setup in the U.S.
Unique coaster system with two main purposes:
RED LIGHT = indicates that the customer needs attention to bartenders and servers
BLUE LIGHT = indicates the person is participating in the daily social activity
The video here shows how the concept works.
The slideshow displays various stages of the process of ideation, research, model making, and the first working iteration of the coaster.