Messy Spaces: app design
+ research-based project
+ problem solving
+ app design
TIMELINE: 3 months
DATE: Spring 2017
FOR: academic symbology and semiotics project
+ various research methods
+ ideation and multiple concepts
+ prototype testing
+ research tactics included immersive observation and usage of usertesting.com
+ online survey of about 100 responses
+ research-heavy allowed for a viable solution
GOAL: how can I give people peace of mind when others enter their personal spaces?
private spaces need a solution
after preliminary research with 94 survey participants, I decided the main area of focus should be on private spaces, as there was a need for a solution to the messes.
of 8 different subjects and observations proved a consistent messiness theme.
people are overwhelmed
when there's no reason for them to be! it takes less time than anticipated to tidy up.
+ one subject example
+ data below was a consistent theme for all subjects
solution: rewards-based app design
evaluating research results, the following are needed for an effective app design.
+ habit changes
+ before/after proof: psychological understanding of success
+ rewards to motivate user to continue progress
components to implement
my research discovered these six needs to be included
+ tips and tricks
+ one task at a time
+ short time periods
made on cell phone size paper and able to be moved around while researching with users.
made after three interviews.
below are the screens of the most important components of the project. this was the last deliverable needed.