Messy Spaces: app design

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+  research-based project

+  problem solving

+  prototyping

+  wireframing
+  app design

TIMELINE:  3 months

DATE:  Spring 2017

FOR:  academic symbology and semiotics project

TASKS:

+  various research methods

+  ideation and multiple concepts

+  prototype testing

+  wireframing

NOTABLE INFORMATION:

+  research tactics included immersive observation and usage of usertesting.com

+  online survey of about 100 responses

+  research-heavy allowed for a viable solution

 

the beginning

GOAL: how can I give people peace of mind when others enter their personal spaces?

 

private spaces need a solution

after preliminary research with 94 survey participants, I decided the main area of focus should be on private spaces, as there was a need for a solution to the messes.

 

photographic evidence

of 8 different subjects and observations proved a consistent messiness theme.

 
 
 

people are overwhelmed

when there's no reason for them to be! it takes less time than anticipated to tidy up.

+  one subject example

+  data below was a consistent theme for all subjects

 
 

solution: rewards-based app design

evaluating research results, the following are needed for an effective app design.

+  habit changes
+  before/after proof: psychological understanding of success
+  rewards to motivate user to continue progress

 
 

components to implement

my research discovered these six needs to be included
+  reminders
+  simplicity
+  tips and tricks
+  guiding 
+  one task at a time
+  short time periods

 
 

version 1

made on cell phone size paper and able to be moved around while researching with users.

 
 

version 2

made after three interviews.

 
 

final wireframe

below are the screens of the most important components of the project. this was the last deliverable needed.

 
 
 

©2020 by Jacob deHahn  //  go consciously make the world a better place.

 

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